| Bilgi :When we first met Ethan Hunt (Tom Cruise) in 1996's Mission: Impossible, he was a gifted Impossible Mission Force (IMF) agent who held his own in the field, but won the day with smarts, wits and problem-solving. In the disappointing Mission: Impossible II (2000), Hunt was
an almost superhuman, James Bond-like action hero who couldn't
be stopped. And now, in the best film of the franchise, Hunt
is both the brilliant agent and the capable soldier while
finally gaining an important missing asset: a life.
When J.J. Abrams (Alias, Lost) took
the director's chair for this sequel—becoming the third
director in as many films—he said his goal was to flesh out
Ethan's character. As a co-writer for this film, Abrams wanted
to show Ethan not just as an agent in the field, but as a man.
And like Abrams has done with Lost and early
Alias seasons, providing characters' real lives to the
events around them adds spark, heart and intensity. It raises
the stakes. Now, the risk isn't just the release of foreign
operatives. Or the spreading of a virus. What is at risk is a
person. Ethan has a home, a steady love and even a dog. He has
passions, regrets, and—most importantly—he has things to
lose.
 Ethan Hunt (Tom Cruise) gets
a life … and a girl (Michelle Monaghan)
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When an action script successfully gets you
to care about the stakes, it doesn't really matter what the
threat is. It doesn't really matter what the bad guy wants.
M:I3 knows this. And it works. The plot is bare bones:
Bad guy wants something. Good guy doesn't want him to have it.
What that something is and why it is desired is irrelevant.
The bad guy is just there to set the stage. Instead, the human
drama takes center stage. There's very little plot or
commentary to the film other than simple survival and getting
the job done. The movie makes some risky—but good—plot choices
at the end. Abrams quickly wraps up story threads and then
focuses on what matters: Ethan's life.
 The action is relentless from
beginning to end
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The newly engaged Ethan has now left field
work to train new agents. He's celebrating his engagement to
Julia (Michelle Monaghan) with friends and relatives when the
Impossible Missions Force asks him for help. There's an
emergency. A young agent (Keri Russell) whom Ethan trained has
been kidnapped while tailing a major weapons provider, Owen
Davian (Phillip Seymour Hoffman). The rescue puts Ethan and
his IMF team into a dangerous battle with Davian over the
mysterious Rabbit's Foot. The cat-and-mouse game casts
questions on where loyalties lie, puts Julia in danger, and
spans the globe from Virginia to Vatican City to China.
Saying anything more about the plot spoils
the fun. It may be a simple story, but there are twists, turns
and surprises. It's not complicated. It's not entirely
original. But it is a well-structured and intense ride. And
the bottom line is how much fun it is. Abrams was the right
man for the job because he understands what the franchise is
about (after all, his Alias has many times felt like
Mission: Impossible): fun, espionage, double-crosses,
red herrings, and thrills. The movie doesn't take itself
seriously, and even seems to wink at the audience a few times.
There are big laughs, rockin' action set pieces, and smart
uses of the spy genre and the franchise's history. For
instance, while the other two movies used plenty of
Mission: Impossible masks and costumes, this chapter
pulls a Batman Begins by showing us the details of how
the technology is used. The team builds a mask in the field
and we see the agent's transformation—in both how he looks and
sounds.
 Hunt's mission is to rescue a
fellow agent, played here by Keri Russell
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Because M:I3 trumps up the film's
heart and fun with interesting characters, genuinely funny
comic relief (Alias fans will enjoy a Marshall-like
tech guy), and characters to care about, it can also afford to
raise the tension level. And does it ever. The first three
minutes of the film are a shocking and intense shot of
adrenaline—and it never really lets up. The film is fast
moving, relentless, gripping, dramatic. At times, there's
almost a horror-like tension and grittiness. There is an
energy here that was largely missing from the previous
M:I movies. It crackles and simmers during crisp
dialogue scenes, thanks to skilled note-perfect acting of
Cruise, Hoffman, Billy Crudup, and Laurence Fishburne. Some of
the talking scenes are more thrilling and taut than lesser
films' action sequences.
And then, the energy explodes during the
frenetic and exciting action sequences. Gone are the fancy,
poetic mid-air motorcycle duels. Instead, the action pieces
use very little CGI and lots of quick cuts, tight framing and
real stunts. They feel more real and in your face. When cars
hit each other, you feel the collision. When someone is coming
around the corner, you want to lean forward to peek. There
were times I felt like I needed to duck.
What is ironic is that the film's best
attribute, its intensity, also leads to its biggest weakness.
It may sound odd, but just too much happens. Too much is
demanded of the viewer and it begins to push you to the brink
of checking out at times. When it is over, it feels like the
movie is much longer than 126 minutes.
 Phillip Seymour Hoffman is cold
and cruel as the villain Owen Davian
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And there are some problems with suspending
disbelief, even though you'd expect some of that in a movie
like this. Still, I found most of it easy to swallow, thanks
to the tone Abrams has created. There's a sense of realism in
even the crazily improbably action sets. But then there are
little things that make you go, "Oh, really?" For instance,
Ethan's IMF team sets up an elaborate stunt—that necessitates
finding lots of rope, a winch, a baseball pitching machine,
and a fancy new outfit for Ethan—all in under two hours. It
took me longer than that to write this review.
But none of this ruins the fun. Abrams and
Cruise deserve credit for breathing life and heart into a
franchise with lots of potential. Signing solid actors
(especially Hoffman as the cold and brutal bad guy), ramping
up the idea of "team" among the IMFers, and using human drama
to carry the script successfully adds life to the
mission. |